Weight Gain Html Games | No Ads |

// attach reset resetBtn.addEventListener("click", () => resetGame(); );

.reset-area padding: 8px 28px 28px 28px; display: flex; justify-content: center;

footer font-size: 0.7rem; text-align: center; padding: 12px; color: #ad9b86; background: #f7ede0; border-top: 1px solid #f0e0cf; weight gain html games

@media (max-width: 550px) .stats-area flex-direction: column; align-items: stretch; text-align: center; .character-card justify-content: center; .story-text font-size: 1rem; padding: 18px; .choice-btn padding: 12px 16px; </style> </head> <body> <div class="game-container" id="gameRoot"> <div class="stats-area"> <div class="character-card"> <div class="avatar">🍩🍫</div> <div> <div class="char-name">Maya Bloom</div> <div class="char-desc">foodie · soft curves · cozy heart</div> </div> </div> <div class="stats"> <div class="stat-label">✨ COMFORT INDEX ✨</div> <div class="stat-value" id="weightStatValue">0</div> <div class="stat-label">fullness & joy</div> </div> </div>

// generate choices if any if (node.choices && node.choices.length > 0) renderChoices(node.choices, nodeId); else // ending: no choices, show reset suggestion message? but reset button is there. renderNoChoices(); currentNodeId = nodeId; // attach reset resetBtn

.story-text span.emphasis font-weight: bold; color: #c26e2c; background: #fff0e0; display: inline-block; padding: 0 6px; border-radius: 30px;

/* choices grid */ .choices-area padding: 0 28px 30px 28px; display: flex; flex-direction: column; gap: 14px; // attach reset resetBtn.addEventListener("click"

// initial load resetGame();