Chart — War Thunder Bombing

The chart reveals the game’s balancing decisions masquerading as physics. For instance, a pilot might notice that a British 4000 lb "Cookie" blast bomb (historically a weak-case demolition bomb) has a lower TNT equivalent than a specialized US penetration bomb of similar weight. By comparing rows on the chart, players learn the subtle "meta" of each nation's tech tree: Germany focuses on high-explosive filler for sniping bases, while Japan relies on smaller, lighter bombs dropped in precise ripples. The chart turns every bombing run into a cost-benefit analysis—do I carry fewer large bombs for a guaranteed kill, or more small bombs to spread the risk?

However, the bombing chart is not infallible. It represents a perfect, frictionless world where all bombs land exactly on target. It cannot account for the chaos of multiplayer: the fighter that intercepts you at 6,000 meters, the friendly bomber who steals your base with a single 50 kg bomb that leaves it with 1 HP, or the simple fact that bombs dropped from a diving aircraft have different impact angles and dispersion patterns than bombs dropped from level flight.

A fascinating layer of the bombing chart is its reliance on TNT equivalent—a real-world metric used to compare the yield of different explosives (e.g., RDX, Composition B) to the baseline of pure TNT. War Thunder simulates this with surprising granularity. A US AN-M64 500 lb general-purpose bomb might contain 65% Amatol, yielding roughly 135 kg of TNT equivalent, while a German SC 500 kg bomb might yield a different value. war thunder bombing chart

In conclusion, the War Thunder bombing chart is a remarkable artifact of modern gaming culture. It is a user-generated manual that compensates for the developer’s opacity, a physics textbook that teaches the principles of explosive yield, and a strategic guide that elevates bombing from a blind act of violence to a calculated exercise in resource management. For the uninitiated, it may look like a spreadsheet of arbitrary numbers. For the dedicated bomber pilot, it is the difference between a wasted fifteen-minute flight and a base destroyed, a match won, and the satisfying pop of a target melting into a crater. In the digital calculus of destruction, the bombing chart is the final variable, proving that in War Thunder , knowledge is not just power—it is TNT equivalent.

This lack of in-game transparency forced the player base to act. Using custom battles, datamining, and the "Protection Analysis" tool (which shows armor and internal modules), dedicated players reverse-engineered the game’s damage model. They discovered that each base has a hidden "health pool" (e.g., 2,500 HP in Arcade mode, variable in Realistic), and each bomb carries a "TNT equivalent" value. The bombing chart synthesizes this data into a simple equation: How many bombs of type X are needed to destroy one base? It transforms an opaque guessing game into a predictable science. The chart turns every bombing run into a

This efficiency is not just about points; it is about survival. In War Thunder , speed and altitude are life. A bomber weighed down by unnecessary ordnance climbs slower and turns more sluggishly. By using the chart to calculate the minimum viable load, a pilot can shed excess weight immediately after takeoff or choose a smaller, more aerodynamic bomb loadout. The chart thus transforms the bomber from a slow, predictable piñata into a lean, fast strategic asset.

In the vast arsenal of the online military vehicle combat game War Thunder , few tools are as simultaneously mundane and absolutely critical as the community-made bombing chart. At first glance, it is a simple spreadsheet: a list of aircraft, a list of targets, and a series of numbers indicating the minimal explosive mass required for a kill. Yet, to dismiss it as a mere cheat sheet is to misunderstand its profound role in the game’s ecosystem. The War Thunder bombing chart is not just a reference; it is a testament to the community's demand for technical accuracy, a survival guide for the high-stakes "Base Bombing" meta, and a fascinating bridge between abstract game mechanics and real-world ordnance physics. It cannot account for the chaos of multiplayer:

Perhaps the most practical function of the bombing chart is optimizing the "payload-to-target" ratio. A novice pilot will simply load the heaviest bombs available, which often destroys a single base but wastes massive overkill. A pilot who consults the chart can adopt a "surgical" approach. For example, the chart might show that a specific Soviet base requires 3,000 kg of TNT equivalent. Two 1,500 kg bombs will do the job perfectly, leaving the remaining bomb bays free for a second base or for ground targets.

The most striking feature of the bombing chart is that Gaijin Entertainment, the game’s developer, does not officially provide it. Instead, the chart is a constantly updated, crowdsourced artifact born from frustration. In War Thunder , a bomber pilot must fly a slow, lumbering aircraft across a massive map, evade fighters and anti-air fire, and line up a target—only to drop a bomb and see the target remain standing because the pilot chose a 500 kg bomb when a 550 kg threshold was required.