Vray Render Settings For Sketchup -

def vray_loaded? defined?(VRay) && VRay.const_defined?(:Renderer) rescue false end

This is a complete guide to developing a feature for SketchUp (using the V-Ray for SketchUp API and Ruby).

# GI settings.set("gi/on", preset["gi_enabled"]) if preset["gi_enabled"] settings.set("gi/primaryEngine", preset["gi_primary"]) settings.set("gi/secondaryEngine", preset["gi_secondary"]) end

end end module VRaySettingsManager PRESETS_DIR = File.join(ENV['APPDATA'] || ENV['HOME'], "SketchUp/VRaySettings") def save_custom_preset(name) Dir.mkdir(PRESETS_DIR) unless Dir.exist?(PRESETS_DIR) data = current_settings_as_hash return unless data vray render settings for sketchup

<!DOCTYPE html> <html> <head> <title>V-Ray Settings Manager</title> <style> body font-family: Arial; padding: 10px; select, button margin: 5px; padding: 5px; width: 200px; .preset-btn background: #2c3e66; color: white; border: none; .custom-btn background: #27ae60; color: white; </style> </head> <body> <h3>V-Ray Render Settings</h3> <button class="preset-btn" onclick="applyPreset('Draft')">Draft</button> <button class="preset-btn" onclick="applyPreset('Medium')">Medium</button> <button class="preset-btn" onclick="applyPreset('High')">High</button> <hr> <input type="text" id="presetName" placeholder="Custom preset name"> <button class="custom-btn" onclick="savePreset()">Save Current</button> <select id="customList"></select> <button onclick="loadPreset()">Load Custom</button> <script> function applyPreset(name) sketchup.apply_preset(name); function savePreset() var name = document.getElementById('presetName').value; if(name) sketchup.save_custom_preset(name); function loadPreset() var sel = document.getElementById('customList'); if(sel.value) sketchup.load_custom_preset(sel.value); function refreshCustomList() sketchup.get_custom_presets(function(list) var sel = document.getElementById('customList'); sel.innerHTML = ''; list.forEach(function(p) var opt = document.createElement('option'); opt.value = p; opt.text = p; sel.appendChild(opt); ); ); refreshCustomList(); </script> </body> </html> module VRaySettingsManager class DialogBridge def initialize @dialog = UI::HtmlDialog.new( dialog_title: "V-Ray Settings", preferences_key: "VRaySettingsManager", width: 300, height: 400, resizable: true ) @dialog.set_file(File.join(__dir__, "dialog.html")) @dialog.add_action_callback("apply_preset") apply_preset(name) @dialog.add_action_callback("save_custom_preset") @dialog.add_action_callback("load_custom_preset") load_custom_preset(name) @dialog.add_action_callback("get_custom_presets") do |_, callback| list = Dir.glob(File.join(PRESETS_DIR, "*.json")).map @dialog.execute_script("#callback(#list.to_json)") end end def show @dialog.show end end

You can implement this as a SketchUp extension ( .rb file) that adds a UI panel to manage V-Ray render settings presets (low, medium, high, custom), with the ability to apply, save, and export/import settings. Feature Name: V-Ray Render Settings Manager Purpose: Allow users to quickly switch between render quality presets, adjust key V-Ray settings (image sampler, GI, lights, materials), and save/load presets without diving into the V-Ray Asset Editor.

settings.set("imageSampler/type", preset_hash["image_sampler"]) settings.set("imageSampler/progressive/minSubdivs", preset_hash["min_subdivs"]) settings.set("imageSampler/progressive/maxSubdivs", preset_hash["max_subdivs"]) settings.set("imageSampler/progressive/noiseThreshold", preset_hash["noise_threshold"]) settings.set("gi/on", preset_hash["gi_enabled"]) settings.set("gi/primaryEngine", preset_hash["gi_primary"]) settings.set("gi/secondaryEngine", preset_hash["gi_secondary"]) settings.set("output/width", preset_hash["resolution_width"]) settings.set("output/height", preset_hash["resolution_height"]) settings.set("system/raycaster/quality", preset_hash["quality"]) def vray_loaded

# Quality multiplier (custom property) settings.set("system/raycaster/quality", preset["quality"])

# Output resolution settings.set("output/width", preset["resolution_width"]) settings.set("output/height", preset["resolution_height"])

# Image sampler settings.set("imageSampler/type", preset["image_sampler"]) settings.set("imageSampler/fixed/subdivs", preset["min_subdivs"]) settings.set("imageSampler/progressive/minSubdivs", preset["min_subdivs"]) settings.set("imageSampler/progressive/maxSubdivs", preset["max_subdivs"]) settings.set("imageSampler/progressive/noiseThreshold", preset["noise_threshold"]) Feature Name: V-Ray Render Settings Manager Purpose: Allow

def vray return nil unless vray_loaded? VRay::Renderer.instance end end module VRaySettingsManager DEFAULT_PRESETS = "Draft" => "image_sampler" => "Fixed", "min_subdivs" => 1, "max_subdivs" => 4, "noise_threshold" => 0.05, "gi_enabled" => false, "gi_primary" => "Brute force", "gi_secondary" => "None", "resolution_width" => 800, "resolution_height" => 600, "quality" => 0.3 , "Medium" => "image_sampler" => "Progressive", "min_subdivs" => 1, "max_subdivs" => 16, "noise_threshold" => 0.01, "gi_enabled" => true, "gi_primary" => "Brute force", "gi_secondary" => "Light cache", "resolution_width" => 1920, "resolution_height" => 1080, "quality" => 0.6 , "High" => "image_sampler" => "Progressive", "min_subdivs" => 1, "max_subdivs" => 32, "noise_threshold" => 0.005, "gi_enabled" => true, "gi_primary" => "Brute force", "gi_secondary" => "Light cache", "resolution_width" => 3840, "resolution_height" => 2160, "quality" => 0.9 end Step 3: Apply Settings to V-Ray module VRaySettingsManager def apply_preset(preset_name) preset = DEFAULT_PRESETS[preset_name] return unless preset && vray # Access V-Ray settings through its API settings = vray.settings

def load_custom_preset(name) file_path = File.join(PRESETS_DIR, "#name.json") return unless File.exist?(file_path)

file_path = File.join(PRESETS_DIR, "#name.json") File.open(file_path, "w") do |f| f.write(JSON.pretty_generate(data)) end UI.messagebox("Preset saved as #name") end

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