Vegeta All Forms Mugen Guide
[State 0, SSB Stats] type = VarSet trigger1 = var(1) = 5 var(5) = 350 var(6) = 200 ignorehitpause = 1 [Command] name = "transform" command = ~D, DF, F, a+b time = 20 [Command] name = "transform_rev" command = ~D, DB, B, x+y time = 20
; SSJ2 -> Majin (anim 5002, var(1)=3) [Statedef 3002] ; ... vegeta all forms mugen
[State 0, SSJ2 Stats] type = VarSet trigger1 = var(1) = 2 var(5) = 160 var(6) = 120 ignorehitpause = 1 [State 0, SSB Stats] type = VarSet trigger1
[Arcade] intro.storyboard = ending.storyboard = ; ============================================ ; Vegeta - All Forms (MUGEN 1.0) ; Variables: ; var(1): Form ID ; 0 = Base, 1 = SSJ, 2 = SSJ2, 3 = Majin, 4 = SSG, 5 = SSB ; var(2): Power level check timer ; ============================================ [Defaults] ; Common states are inherited from common1.cns x+y time = 20














Unchangeable God
Amazing
There is a lifting in my spirit when I worship….
I bless God for coming across LoveWord Ministry 🏆🙇🏽♀️🙇
Ohh how I love to worship 🙋🙌🙌🙌 Jesus
Nice one