Tai Phan Mem Pitch Shifter - Html5 Now

.file-label background: #2d3a4b; cursor: pointer; text-align: center;

// Override start source tracking let originalCreate = createAndStartSource; // Redefine createAndStartSource with startTime tracking window._sourceStartTime = null;

.wave-status background: #03071280; border-radius: 50px; padding: 8px 16px; font-size: 0.8rem; font-family: monospace; color: #9ca3af; display: flex; align-items: center; justify-content: space-between; flex-wrap: wrap; margin-top: 1rem;

h1 font-size: 1.9rem; font-weight: 700; margin: 0 0 0.2rem 0; background: linear-gradient(135deg, #E0F2FE, #7AA9FF); -webkit-background-clip: text; background-clip: text; color: transparent; letter-spacing: -0.3px; display: flex; align-items: center; gap: 10px; tai phan mem pitch shifter - html5

.knob-label display: flex; justify-content: space-between; font-weight: 600; color: #ccd6f0; margin-bottom: 0.5rem;

// update pause logic using new tracking function patchedPauseAudio() { if (!isPlaying || !sourceNode || !audioContext) return; if (sourceNode && audioContext && window._sourceStartTime !== null) 0) + effectiveElapsed; if (newOffset >= audioBuffer.duration) newOffset = audioBuffer.duration; pauseOffset = newOffset; if (sourceNode) { try sourceNode.stop(); catch(e) {} sourceNode.disconnect(); sourceNode = null; } isPlaying = false; window._sourceStartTime = null; updatePlayButtonsState(); statusTextSpan.innerText = "Paused"; }

audioUpload.addEventListener('change', (e) => const file = e.target.files[0]; if (file) loadAudioFile(file); ); .file-label background: #2d3a4b

<div class="pitch-area"> <div class="knob-label"> <span>🔽 PITCH SHIFT</span> <span class="pitch-value" id="pitchDisplay">0.00 semitones</span> </div> <input type="range" id="pitchSlider" min="-12" max="12" step="0.1" value="0"> <div class="semitone-buttons"> <button class="st-btn" data-shift="-2">-2 sem</button> <button class="st-btn" data-shift="-1">-1 sem</button> <button class="st-btn reset" data-shift="0">⟳ Reset</button> <button class="st-btn" data-shift="1">+1 sem</button> <button class="st-btn" data-shift="2">+2 sem</button> <button class="st-btn" data-shift="5">+5 sem</button> <button class="st-btn" data-shift="-5">-5 sem</button> </div> <div style="font-size: 0.7rem; text-align: center; margin-top: 12px; color:#6b7280"> ⚡ Pitch factor: <span id="pitchFactorSpan">1.000</span> </div> </div>

input[type="range"] width: 100%; height: 6px; -webkit-appearance: none; background: #2d3246; border-radius: 10px; outline: none; margin: 1rem 0;

// --- Audio context & nodes --- let audioContext = null; let sourceNode = null; // current active buffer source let audioBuffer = null; // decoded audio data let isPlaying = false; let currentPitchSemitones = 0; // value in semitones (-12..12) let startTime = 0; let pauseOffset = 0; // seconds where playback paused let isContextSuspended = false; .wave-status background: #03071280

.btn-primary background: #2563eb; color: white; border-bottom-color: #93c5fd;

pauseStopBtn.addEventListener('click', () => if (!audioBuffer) return; if (isPlaying) pauseAudio(); else stopAudio(true); statusTextSpan.innerText = "Stopped"; );

function patchedCreateAndStartSource(offsetSec) { if (!audioContext || !audioBuffer) return null; if (audioContext.state === 'suspended') audioContext.resume().then(() => patchedCreateAndStartSource(offsetSec)); return null; if (sourceNode) { try sourceNode.stop(); catch(e) {} sourceNode.disconnect(); } const newSource = audioContext.createBufferSource(); newSource.buffer = audioBuffer; const rate = semitonesToRate(currentPitchSemitones); newSource.playbackRate.value = rate; newSource.connect(audioContext.destination); const startTime = audioContext.currentTime; newSource.start(startTime, offsetSec); sourceNode = newSource; window._sourceStartTime = startTime; isPlaying = true; newSource.onended = () => if (sourceNode === newSource) isPlaying = false; // if ended naturally, reset pauseOffset pauseOffset = 0; sourceNode = null; window._sourceStartTime = null; updatePlayButtonsState(); statusTextSpan.innerText = "Stopped"; ; updatePlayButtonsState(); return newSource; }