Level 90: Supaplex
You have exactly to collect. Thatβs it.
Drop your war stories in the comments below. π supaplex level 90
Level 90 is where the game stops being a puzzle and starts being a psychological evaluation. When you first load Level 90, it doesnβt look like a death trap. It looks like abstract art. A labyrinth of solid stone walls, snaking passages, and a staggering number of deadly "Zonks" (the purple spinning things that end your run instantly if you breathe on them). You have exactly to collect
You don't cheer. You sit back, wipe the sweat off your palms, and realize your heart rate is 140 BPM. You look at the clock. Youβve been on this single screen for four hours. π Level 90 is where the game stops
So, hereβs to Murphy, the little red dot who walked (and exploded) so that future puzzle heroes could run. And hereβs to the 0.1% of players who actually beat Level 90 legitimately. You have my respect. And my suspicion that you might be a robot.
For the uninitiated, Supaplex is the spiritual successor to Boulder Dash and the intellectual cousin of Dig Dug . You play as Murphy, a little red ball of anxiety, tasked with collecting "Infotrons" (yellow discs) while avoiding killer electrons, boulders, and exploding mines.



