Msts Hungary Info

I coasted into the receiving yard at 25 km/h. Brake application. Throttle to idle. Stop marker reached: .

The scenario ended. A score screen popped up: I laughed. The ghost of the Győr signal had won—but I’d delivered the bauxite.

And somewhere near Bicske, the ghost train still waited, its cab empty, its signal eternally red. msts hungary

I opened the Activity Editor (Alt+Tab). The track monitor showed a "phantom consist"—a single MAV V43 cab car, ID 0000, stuck at the Bicske station stop marker. It had been there since the scenario loaded. No driver. No schedule. Just a memory leak in the simulation.

The V43’s electric hum—a flat, looped .wav file—drone-droned as I accelerated past the yard limit. First challenge: the single-track section. The timetable said "clear path." But MSTS had other plans. I coasted into the receiving yard at 25 km/h

As I approached the first distant signal (a Hungarian Előjelző ), it showed green. Good. I passed it. Then, 300 meters later, the main signal— Főjelző —snapped to red.

In the Hungarian route’s custom ruleset, a bug allowed "manual pass at red" if you dropped to 10 km/h and toggled the wiper switch twice. It wasn’t realistic. It wasn’t legal. But it was the only way. Stop marker reached:

So I did what any desperate MSTS engineer would do:

I reduced speed. At the signal post, I clicked the wiper— click, click —and the signal flickered green for exactly two seconds before reverting to red. I rolled through the interlocking at 8 km/h. The ghost train’s model flickered into view—a translucent V43, its windows dark—and vanished as I passed.

Then, Komárom approach. Final signal: green.

The next 30 kilometers were hauntingly beautiful. The sun began to rise over the Kisalföld plain. The static crops in the MSTS fields were perfect green squares. A digital gólya (stork) stood frozen above a fake farmhouse. The sound of the V43’s traction motors faded into a meditative hum.