Minecraft 1.8.9 Motion Blur Shader Apr 2026

// Simple linear blend between current and previous frame vec4 result = mix(current, previous, blurStrength);

const float fadeFactor = 0.85; // lower = more blur/trail

void main() vec4 current = texture2D(colortex1, texcoord); vec4 previous = texture2D(colortex0, texcoord); minecraft 1.8.9 motion blur shader

void main() vec4 current = texture2D(colortex0, texcoord); vec4 newPixel = vec4(0.0);

#version 120 varying vec2 texcoord; uniform sampler2D colortex0; // contains last frame's result uniform float frameTimeCounter; // Simple linear blend between current and previous

// Real implementation for 1.8.9 requires gbuffers_texture, but that's complex. // Better to use the two-buffer method above.

void main() gl_Position = ftransform(); texcoord = gl_MultiTexCoord0.xy; const float fadeFactor = 0.85

// Sample current scene (you'd need the actual scene texture) // For simplicity: just blend previous frame with white/grey vec4 scene = vec4(0.5, 0.5, 0.5, 1.0); // dummy – won't work well

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