Minecraft 1.8.9 Motion Blur Shader Apr 2026
// Simple linear blend between current and previous frame vec4 result = mix(current, previous, blurStrength);
const float fadeFactor = 0.85; // lower = more blur/trail
void main() vec4 current = texture2D(colortex1, texcoord); vec4 previous = texture2D(colortex0, texcoord); minecraft 1.8.9 motion blur shader
void main() vec4 current = texture2D(colortex0, texcoord); vec4 newPixel = vec4(0.0);
#version 120 varying vec2 texcoord; uniform sampler2D colortex0; // contains last frame's result uniform float frameTimeCounter; // Simple linear blend between current and previous
// Real implementation for 1.8.9 requires gbuffers_texture, but that's complex. // Better to use the two-buffer method above.
void main() gl_Position = ftransform(); texcoord = gl_MultiTexCoord0.xy; const float fadeFactor = 0.85
// Sample current scene (you'd need the actual scene texture) // For simplicity: just blend previous frame with white/grey vec4 scene = vec4(0.5, 0.5, 0.5, 1.0); // dummy – won't work well