Interrogating Lara Croft -

Description

A chain of hills and mountains
The limestone skeleton of a tiny sea animal
A country and continent
A formation of islands on the Pacific Ocean
Ring shaped islands
Shallow pools of clear water
Strong, interwoven framework
Windless areas
Violent storms
A small shrub
Nomadic hunter gatherers of Australia
Natives of New Zealand
Family groups
A heavy throwing stick used by Aboriginal men
Australian English

Customize
Add, edit, delete clues, and customize this puzzle.

Autralian Word Find

Word Search

Aboriginal History

Word Search

1984 George Orwell

Crossword

1984

Crossword

Indigenous

Word Search

Aboriginal Culture

Word Search

Aboriginal Australia

Word Search

Frequently Asked Questions

Interrogating Lara Croft -

You have eight hours. One room. No physical abuse permitted (company policy). Just your wits, a dossier, and a live feed watched by people you cannot see.

(looks at chains, then at you, almost amused) “That’s not a question, Marcus. May I call you Marcus? Your file says you prefer ‘Agent Thorne,’ but given the circumstances, I think we’re past formalities.”

Your target: , captured 72 hours ago in Istanbul, after breaking into a restricted dig site linked to a dead Vanguard operative.

If time hits zero without the Key’s location, Lara is released (bad ending) – or worse, she walks out free while you are arrested. Midway, Lara gives you a numeric code to a safety deposit box in Zurich. Entering that code in the dossier’s terminal unlocks a hidden backdoor into Vanguard’s own files. This is a test : using it proves you distrust your employer. Not using it proves you are a company man. Interrogating Lara Croft

Your mission: Extract the location of a lost artifact called the —rumored to control a global surveillance network. Vanguard claims Lara is a terrorist. Lara claims Vanguard murdered her father.

“Answer the question.”

(Pause. She leans forward slightly.)

You are not torturing Lara Croft. You are talking to her. And she is much, much better at this than you are.

PC / consoles (single-player, 4-6 hours) 2. Story Premise You play Agent Marcus Thorne (customizable name/gender), formerly of MI6’s elite interrogation unit. Disgraced after a whistleblower scandal, you now freelance for a private intelligence firm called Vanguard Shield .

“Which one? The man? He shot first. Check his weapon hand. Powder burns on the palm—that’s defensive, not offensive. But you already know that.” You have eight hours

Logline In a soundproofed black site, a disgraced intelligence agent has eight hours to break the world’s most famous archaeologist. But as Lara Croft turns every question back on her interrogator, the line between captive and captor begins to dissolve—revealing a conspiracy that both of them are already inside. 1. Core Concept Genre: Psychological thriller / Interactive drama (first-person perspective as the interrogator, third-person cutaways to Lara)

Claustrophobic, intellectual cat-and-mouse. Think Mindhunter meets Zero Dark Thirty with Tomb Raider lore.