Dragon Ball Z Budokai 5 -

Greenlight prototype development (12 weeks, $500k) to validate the cancel system and rollback netcode. If successful, proceed to full production for a Q4 2026 release.

To: Bandai Namco Entertainment – Product Strategy Committee From: R&D Division – Fighting Games Unit Date: [Current Date] Subject: Feasibility & Design Proposal: Dragon Ball Z: Budokai 5 1. Executive Summary Dragon Ball Z: Budokai 5 is proposed as a direct, canonical successor to Budokai 3 (2004), deliberately bypassing the Infinite World (2008) derivative and the Budokai Tenkaichi series. The objective is to recapture the competitive 2.5D fighting game mechanics, cinematic flair, and RPG-lite progression of the PS2-era classic, while modernizing netcode, visuals, and roster depth. This title targets the nostalgia-driven market segment (ages 25–40) while introducing streamlined mechanics for new players. dragon ball z budokai 5

R&D Fighting Games Unit Approved for review: [Executive Name Placeholder] End of Report Executive Summary Dragon Ball Z: Budokai 5 is

High feasibility with moderate risk. Strong market gap exists between Xenoverse 2 (casual/MMO) and FighterZ (hardcore tag-team). Budokai 5 would fill the traditional 1v1 arena fighter niche. 2. Gameplay Mechanics – Core Pillars Unlike FighterZ , Budokai 5 will retain the 3-plane arena (ground, low air, high air) and linear attack strings (Punch, Kick, Ki, Guard), but modernized. R&D Fighting Games Unit Approved for review: [Executive