Blitz Basic Tutorial Online
To loop through all active players (useful for bullets or enemies), use For :
If ball_x > 800 Then p1_score = p1_score + 1 ball_x = 400 ball_y = 300 ball_dx = -ball_dx Delay 1000 EndIf
Cls
Cls ; Clear the screen (paint it black)
Cls clears. Flip displays. If you forget Flip , you see nothing. If you forget Cls , you get a messy "light trail" effect. 3. Your First Moving Pixel (A Ball) Let’s make a red ball bounce across the screen. We need variables for position ( x ) and speed ( dx ).
; 2. Ball Movement ball_x = ball_x + ball_dx ball_y = ball_y + ball_dy
While modern game engines like Unity or Godot are powerful, they come with a mountain of boilerplate code and intimidating UI. BlitzBasic (specifically the free or BlitzMax ) strips everything back to the bare metal of BASIC . blitz basic tutorial
For this tutorial, I am using (Windows only, but runs perfectly on Linux/Wine).
Now go make something. Beep the speaker. Bounce the ball.
First, put a file called boop.wav in your project folder. To loop through all active players (useful for
While Not KeyHit(1)
Global beep = LoadSound("boop.wav") Inside your "bounce" condition, play it:
Spoiler: It wasn't lying.