Battle Chess — Game Of Kings V1.1.1.18720

8/10 Docked two points because the pawn vs. pawn animation takes about 12 seconds too long. Just fight already, guys. Do you have a dusty CD-ROM with this exact version? Or are you still haunted by the sound of that Queen laughing before she obliterates your defense? Let us know in the comments below. Battle Chess Game of Kings v1.1.1.18720

What does that build number tell us? Anyone who played the original DOS version remembers the occasional crash when the Queen got overzealous. Version .18720 feels tight . The frame rate on the animations is smoother, the sound effects sync perfectly, and the AI doesn’t inexplicably freeze for 30 seconds. The Visuals That Raised Eyebrows Let’s be honest: nobody plays Battle Chess for the opening theory. You play to see the Rook eat the Knight . ♔ 8/10 Docked two points because the pawn vs

Today, we’re pulling a specific version out of the digital archives: . The Build That Time Forgot (Or Refined) For the uninitiated, Battle Chess (originally by Interplay) took the staid world of 2D chess and injected it with Monty Python-meets-D&D violence. The "Game of Kings" moniker was a later re-release or updated variant, and version number 1.1.1.18720 is a fascinating artifact. This isn't the floppy-disk original; this is likely a polished, late-stage build—perhaps from a CD-ROM collection or a digital re-release that squashed the bugs of yore. Do you have a dusty CD-ROM with this exact version

But is it a good game ?

Version 1.1.1.18720 represents the peak of "edutainment" and "video game novelty." It is the perfect gateway drug for teaching a kid the movements of the pieces. You don't forget how a Knight moves after you’ve seen yours get drop-kicked off the board by a Bishop.

There are chess games, and then there are battle games. If you grew up in the late 80s or early 90s, the words "Battle Chess" likely trigger a specific memory: the satisfying clack of a rook, the dramatic swoop of a knight, and—most importantly—the gory, hilarious, and utterly over-the-top animations when pieces captured each other.