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Ets2 Mod — Autopilot

Since steering can't be automated, create a visual overlay that shows lane position. Step 5.1: UI Layout (ui/autopilot_layout.sii) ui::group : autopilot.hud position: 0, 900 width: 1024 height: 200 children: 2

import keyboard import time from telemetry_sdk import Telemetry telemetry = Telemetry() last_error = 0

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// Time gap rule: 1.5 seconds gap float timeGap = 1.5f; float mySpeedMs = telemetry.Truck.Speed; float safeSpeedMs = distance / timeGap; return safeSpeedMs * 3.6f; autopilot ets2 mod

Control visibility via telemetry:

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This can interfere with other inputs and may be flagged by anti-cheat in multiplayer. Conclusion A true autopilot mod for ETS2 is not possible entirely within game limits due to steering API restrictions. The best you can do is: Since steering can't be automated, create a visual

// Update UI text telemetry.UI.SetText("lane_guidance", guidance); Step 6.1: Define Keyboard Shortcuts (def/control_config.sii) SiiNunit

telemetry.UI.SetVisible("autopilot_indicator", accActive); Step 7.1: Add sound definitions (def/sound/autopilot_sounds.sii) SiiNunit

For full self-driving, you need an that simulates keyboard input based on telemetry data. This guide gives you both approaches. Start with the ACC mod, then expand to external control if you need steering automation. The best you can do is: // Update UI text telemetry

# ACC Settings acc_min_speed: 30.0 # km/h acc_max_speed: 110.0 acc_follow_distance: 35.0 # meters (time gap ~1.5s at 80km/h) acc_p_gain: 0.8 # proportional gain for throttle control acc_d_gain: 0.2 # Emergency braking emergency_brake_distance: 8.0 # meters emergency_deceleration: 6.0 # m/s²

telemetry.Controls.CruiseControlSetSpeed = kmh / 3.6f; telemetry.Controls.CruiseControlEnable = true;

private void SetCruiseSpeed(float kmh)

ui::text : lane_guidance text: "" coords_l: 200, 0 coords_r: 824, 100 font: "font/license_plate.font" color: 0xFFFFFFFF text_h_align: center

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