Wholesome, romantic. 2. Sana Kokonoe Ending Conditions: Support Sana’s swimming training; spend time at the pool with her; choose her over others at the summer festival.
Playful, energetic. 6. Harem Ending Conditions: Max affection with Kokoro, Sana, Aoi, Kotonoha, and Sekai simultaneously; make very specific choices at the festival.
Pure love, healing. 5. Sekai Saionji Ending Conditions: High Sekai affection; befriend but don’t romance Kotonoha; choose Sekai during the festival.
Makoto falls for the gentle, hardworking Aoi. They start dating, and she opens up about her past (orphanage, strict upbringing).
Makoto helps Sana overcome her fear of competitive swimming. They become a couple. Ends with a beach date and a kiss.
Manipulative, cold. 9. Makoto Alone / Friendzone Ending Conditions: Fail to raise any girl’s affection high enough; spend time alone or with male friends (e.g., Taisuke).
All five girls agree to share Makoto (comically). The ending shows a group date and Makoto panicking over the logistics.
Makoto and Sekai become an official couple. She is less manipulative here than in School Days . Ends with a promise for the future.
Comedy, fanservice. 7. Bad Ending – Yandere Kotonoha Conditions: Cheat on Kotonoha openly; choose other girls repeatedly; trigger her jealousy events.
Makoto stays faithful to Kotonoha. She becomes more confident. The ending is a direct parallel to her good ending in School Days – no tragedy.
A new short epilogue where Makoto reflects on all possible relationships. He decides to pursue Kokoro seriously, but the ending implies he will meet all heroines again in different timelines. Meta-commentary on visual novel routes.