Renderman Blockland -

[Renderer] UseD3D11 = 0 ; 1 = experimental D3D11 mode (unstable) ForceD3D9On12 = 0 ; Set 1 if you have Win11+GPU driver issues [Effects] EnableSSAO = 1 SSAO_Radius = 0.8 ; 0.5 = subtle, 1.2 = heavy SSAO_Intensity = 1.2

Before diving in, it's important to set expectations: (development stopped ~2014, sold to new owners who did little, then effectively abandoned). RenderMan for Blockland is not an official Pixar product. Instead, it refers to community-created shader and lighting overhauls that mimic Pixar's RenderMan’s aesthetic — specifically, global illumination, ray-traced reflections, and soft shadows. renderman blockland

EnableShadowFilter = 1 ShadowFilter_Size = 2 ; 1=sharp, 4=very soft [Renderer] UseD3D11 = 0 ; 1 = experimental

EnableBloom = 1 Bloom_Threshold = 0.8 ; Luminance cutoff Bloom_Intensity = 0.35 [Renderer] UseD3D11 = 0