Rejoin Button Script | Authentic & Full

local debounce = false button.MouseButton1Click:Connect(function() if debounce then return end debounce = true

function rejoinSameServer() if currentServerId then -- Teleport back using the saved server ID TeleportService:TeleportToPrivateServer(game.PlaceId, currentServerId, player) else warn("No server ID cached, falling back to new server.") TeleportService:Teleport(game.PlaceId) end end Rejoin Button Script

-- Optional: Teleport to the same server first (to force leave) -- Then teleport back local TeleportService = game:GetService("TeleportService") local debounce = false button

function RejoinService:Rejoin() local placeId = game.PlaceId local currentJobId = game.JobId Here's the pattern: -- Reset debounce after cooldown

-- Rejoin Button Script (LocalScript) -- Place inside a TextButton > LocalScript local button = script.Parent local player = game.Players.LocalPlayer

TeleportService:ReserveServer creates a new server, not the same one. If you need to rejoin the exact same server (e.g., to keep server state like a round in progress), you must store the JobId and use TeleportToPrivateServer with that ID – but that's only possible if your game manages its own server reservation system. Advanced: Rejoin to the Same Server (Using Memory) For true "same-server" rejoining, you need to cache the JobId before teleporting, then rejoin using that ID. Here's the pattern:

-- Reset debounce after cooldown (won't run if player teleports) task.wait(REJOIN_COOLDOWN) debounce = false end