--new- Chainsaw Man- Devil-s Heart Script Gui ... <2024>

-- Helper: update power local function addPower(player, amount) local stats = player:FindFirstChild("leaderstats") if stats and stats:FindFirstChild("Power") then stats.Power.Value = math.clamp(stats.Power.Value + amount, 0, 100) end end

-- Control ability (stun + temporary ally) controlRemote.OnServerEvent:Connect(function(player, targetPlayer) -- Simplified: find nearest enemy local char = player.Character if not char then return end local root = char.HumanoidRootPart local nearest = nil local minDist = 20

-- Remote Events (create these in ReplicatedStorage) local remotes = game:GetService("ReplicatedStorage"):WaitForChild("DevilRemotes") local transformRemote = remotes:WaitForChild("Transform") local bangRemote = remotes:WaitForChild("Bang") local controlRemote = remotes:WaitForChild("Control") --NEW- Chainsaw Man- Devil-s Heart Script GUI ...

-- Optional: toggle GUI visibility (press 'G') game:GetService("UserInputService").InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.G then mainFrame.Visible = not mainFrame.Visible end end) -- ServerScriptService.DevilAbilities local replicatedStorage = game:GetService("ReplicatedStorage") local remotes = Instance.new("Folder", replicatedStorage) remotes.Name = "DevilRemotes"

for _, other in pairs(game.Players:GetPlayers()) do if other ~= player and other.Character and other.Character:FindFirstChild("HumanoidRootPart") then local dist = (root.Position - other.Character.HumanoidRootPart.Position).Magnitude if dist < minDist then minDist = dist nearest = other end end end replicatedStorage) remotes.Name = "DevilRemotes" for _

It looks like you’re asking for a (or a script breakdown) for a fan-made Roblox game titled something like “Chainsaw Man: Devil’s Heart” — specifically a GUI (Graphical User Interface) script for a game with a “NEW” update.

bangBtn.MouseButton1Click:Connect(function() bangRemote:FireServer() end) true) end addPower(player

if nearest then local targetHumanoid = nearest.Character.Humanoid targetHumanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, false) targetHumanoid:SetStateEnabled(Enum.HumanoidStateType.Moving, false) task.wait(3) targetHumanoid:SetStateEnabled(Enum.HumanoidStateType.Jumping, true) targetHumanoid:SetStateEnabled(Enum.HumanoidStateType.Moving, true) end addPower(player, -15) end)