Igi 1 All Mission — Unlock Trainer

write_success = write_process_memory(game_pid, mission_unlock_address, mission_unlock_value) print(f"Write successful: {write_success}")

import ctypes import time

process_handle = kernel32.OpenProcess(0x10, False, pid) if not process_handle: return False igi 1 all mission unlock trainer

def write_process_memory(pid, address, value): kernel32.OpenProcess.restype = ctypes.c_void_p kernel32.OpenProcess.argtypes = [ctypes.c_int, ctypes.c_bool, ctypes.c_int] kernel32.WriteProcessMemory.restype = ctypes.c_bool kernel32.WriteProcessMemory.argtypes = [ctypes.c_void_p, ctypes.c_void_p, ctypes.POINTER(ctypes.c_byte), ctypes.c_size_t, ctypes.POINTER(ctypes.c_size_t)] write_success = write_process_memory(game_pid

# Assuming we're using Windows and the game is running in the same architecture (x86 or x64) kernel32 = ctypes.WinDLL('kernel32', use_last_error=True) igi 1 all mission unlock trainer

# Example Usage if __name__ == "__main__": game_pid = int(input("Enter the game PID: ")) # You'd find this in Task Manager