By: The Wandering Innkeeper
Because in the end, every world—magic or mundane—needs a good night's sleep.
Welcome to the hottest new genre of simulation gaming and fiction: The premise is simple. You don’t just build a hotel. You build a bridge . The Golden Rule of Interdimensional Lodging In most tycoon games, you worry about location, location, location. Near the beach? Near the airport? Boring. -ENG- My Hotel in Other World - Build a Hotel a...
We’ve all had the dream. You’re walking home after a brutal day at work, and you step through a doorway... only to find yourself standing in a moonlit meadow filled with floating crystals and a three-headed cow staring at you.
There is a deep, satisfying joy in solving the problem of "How do I make a vampire feel welcome?" (Blackout curtains and blood-type selection minibar) while simultaneously dealing with "How do I stop the pixies from short-circuiting the elevator?" By: The Wandering Innkeeper Because in the end,
You become a diplomat, an architect, and a supply chain manager.
What if, instead of trying to go home , you set up a reception desk? You build a bridge
In My Hotel in Another World , your lobby is a Nexus. Your front door doesn't open to a parking lot—it opens to a volcanic wasteland, an elven treetop village, and a cyberpunk alleyway simultaneously.
Panic sets in. Then, opportunity.
One day you are negotiating a peace treaty between warring factions in the sauna. The next day, you are simply happy because you finally figured out how to install a USB port next to the rune-casting circle. If you are tired of building the same coffee shop, farm, or city, build a paradox.