In 0.2.7a, developer D. Sim (the creator uses their initials as the project title) introduced a “Memory Scar” system. Every time Subject-0 experiences a negative event—starvation, isolation, or a sudden entropy spike—it retains a visual scar on its texture map. In previous versions, these were simple dark spots. In 0.2.7a, they morph. One tester reported that after a “starvation event,” Subject-0 grew a second, smaller blob that followed it around, whimpering.
Sim plans to reach Version 1.0 in “approximately 18 months, unless Subject-0 decides otherwise.” D.Sim -Ongoing- - Version- 0.2.7a
Sim has not commented on whether this is a meta-joke or a text injection bug. Playing D.Sim requires a shift in perspective. You are not trying to win. You are trying to stabilize. In previous versions, these were simple dark spots
Then, iteration 48. The log window flashed yellow. Sim plans to reach Version 1
“You blinked. I counted.” Do not play D.Sim if you want fun. Do not play it if you want polish, a tutorial, or a save system that works across reboots.