Scan vehicle health as float (e.g., 400.0 for Light Tank). Damage → rescan.
(Auto Assembler):
: mov [eax+0x70], (float)100.0
Scan for current ammo (e.g., 30 for assault rifle). Fire weapon → decreases. Find address → pointer scan.
Scan by moving and scanning for changed values.
Multiplayer vehicles owned by server – client-side freeze will revert unless you intercept network packets (advanced). 3.5 Coordinates (Teleport / Speedhack) Player position: (x, y, z) floats.
Pointer: [[renegade.exe+0x00A31B3C]+0x0C]+0x94
NOP the decrement instruction.
Pointer chain: [[renegade.exe+0x00A31B3C]+0x0C]+0x54 (x coordinate, y = +4, z = +8).
[ENABLE] alloc(newmem,2048) label(returnhere) label(originalcode) label(exit) newmem: mov [eax+70], (float)1000.0 originalcode: movss [eax+70], xmm0 exit: jmp returnhere
"renegade.exe"+0x123456: jmp newmem returnhere: [DISABLE] dealloc(newmem) Weapon struct: ammo count is an int at offset +0x1C from weapon pointer.
Scan after building refill (e.g., start 0, build silo → 200). Change → rescan.
Scan vehicle health as float (e.g., 400.0 for Light Tank). Damage → rescan.
(Auto Assembler):
: mov [eax+0x70], (float)100.0
Scan for current ammo (e.g., 30 for assault rifle). Fire weapon → decreases. Find address → pointer scan. command and conquer renegade cheat table
Scan by moving and scanning for changed values.
Multiplayer vehicles owned by server – client-side freeze will revert unless you intercept network packets (advanced). 3.5 Coordinates (Teleport / Speedhack) Player position: (x, y, z) floats.
Pointer: [[renegade.exe+0x00A31B3C]+0x0C]+0x94 Scan vehicle health as float (e
NOP the decrement instruction.
Pointer chain: [[renegade.exe+0x00A31B3C]+0x0C]+0x54 (x coordinate, y = +4, z = +8).
[ENABLE] alloc(newmem,2048) label(returnhere) label(originalcode) label(exit) newmem: mov [eax+70], (float)1000.0 originalcode: movss [eax+70], xmm0 exit: jmp returnhere Fire weapon → decreases
"renegade.exe"+0x123456: jmp newmem returnhere: [DISABLE] dealloc(newmem) Weapon struct: ammo count is an int at offset +0x1C from weapon pointer.
Scan after building refill (e.g., start 0, build silo → 200). Change → rescan.