// Replace with YOUR pointer path (example below) // Find your own using Pointer Scanner! ptrCoins: dd 0x12345678 // Replace with your base pointer
I'll help you create a for Idle Skilling in Cheat Engine. Deep Features allow you to find values that change based on game logic even if the direct memory address changes.
-- Idle Skilling Deep Feature: Coins + Gems + Souls -- Works across game restarts [ENABLE] // Allocate memory for our deep feature alloc(DeepFeature, 1024) label(ptrCoins) label(ptrGems) label(ptrSouls) label(returnHere) Cheat Engine Idle Skilling
ptrGems: dd 0x87654321 // Replace with your gems pointer
[DISABLE] // Restore original code 0xGameLoopAddress: db originalBytes dealloc(DeepFeature) dealloc(hookLocation) Since Idle Skilling updates often, use AOB (Array of Byte) scan instead of static addresses: // Replace with YOUR pointer path (example below)
ptrSouls: dd 0xABCDEF00 // Replace with your souls pointer
DeepFeature: // Read current coin value mov eax, [ptrCoins] test eax, eax jz @f mov eax, [eax+04] // Offset to coin value mov [someAddress], eax -- Idle Skilling Deep Feature: Coins + Gems
[ENABLE] aobScanModule(currencyAOB, GameAssembly.dll, 89 47 10 8B 43 14) // Example pattern for currency write alloc(newmem, 2048) label(returnhere) label(originalcode) newmem: pushad mov eax, [edi+10] // Current currency value mov [globalCoins], eax popad jmp originalcode