🛠️ A one-click procedural damage generator. Bullet hits, cracks, dents, scorch marks, edge wear—without destructive modeling.
That’s where for 3ds Max changes the game. 3ds max polydamage
Let’s be real. Perfect geometry is unrealistic. And boring. 🛠️ A one-click procedural damage generator
A side-by-side render of a pristine sci-fi panel vs. the same panel with bullet holes, scratches, and peeling paint—generated procedurally. The Post: and peeling paint—generated procedurally. The Post: